-- local dingpan = fk.CreateSkill{
--   name = "wk_heg__dingpan",
--   tags = { Skill.MainPlace },
-- }

-- Fk:loadTranslationTable{
--   ["wk_heg__dingpan"] = "定叛",
--   [":wk_heg__dingpan"] = "主将技，出牌阶段限X次，你可令一名其他势力角色摸一张牌，然后其选择：1.交给你其攻击范围数张牌；2.你视为对其使用一张【杀】（X为野心家角色数+1）。",

--   ["wk_heg__dingpan_use"] = "定叛：视为%src对你使用【杀】",
--   ["#wk_heg__dingpan_give"] = "定叛：交出%arg张牌",
--   ["#wk_heg__dingpan"] = "定叛：选择一名其他势力角色令其摸一张牌",

--   ["$wk_heg__dingpan1"] = "从孙者生，从刘者死！",
--   ["$wk_heg__dingpan2"] = "多行不义必自毙！",
-- }

-- local H = require "packages/ol_hegemony/util"

-- dingpan:addEffect("active",{
--   anim_type = "offensive",
--   prompt = "#wk_heg__dingpan",
--   can_use = function(self, player)
--     local room = Fk:currentRoom()
--     local n = 0
--     for _, p in ipairs(room.alive_players) do
--       if p.kingdom == "wild" then
--         n = n + 1
--       end
--     end
--     return player:usedSkillTimes(dingpan.name, Player.HistoryPhase) < n + 1
--   end,
--   target_num = 1,
--   card_filter = Util.FalseFunc,
--   target_filter = function(self, player,to_select, selected)
--   return #selected == 0 and to_select ~= player and
--     (not H.compareKingdomWith(to_select, player))
--   end,
--   on_use = function(self, room, effect)
--     local player = effect.from
--     local target = effect.tos[1]
--     target:drawCards(1, dingpan.name)
--     local n = target:getAttackRange()
--     local choices = {"wk_heg__dingpan_use:"..player.id}
--     if n <= #target:getCardIds("he") then
--       table.insert(choices, "#wk_heg__dingpan_give:::"..n)
--     end
--     local choice = room:askToChoice(target, {choices = choices,skill_name = dingpan.name})
--     if choice:startsWith("wk_heg__dingpan_use") then
--       room:useVirtualCard("slash", nil, player, target, dingpan.name, true)
--     else
--       local cards = room:askToChooseCards(target,{
--         target = target,
--         min = n,
--         max = n,
--         flag = "he",
--         skill_name = dingpan.name,
--       })
--       room:moveCardTo(cards, Card.PlayerHand, player, fk.ReasonGive, dingpan.name, nil, false, player.id)
--     end
--   end,
-- })

-- return dingpan